Patch notes

  1. July 27-28. the plan is just a little (Patch 8: hah, "little") project in jsfiddle. i can save a project and link it from here. i have the images laid out in a table. i need to emphasize the 3 by 3 borders though, so i'll have to change the way i structure the table. The hardest part of all this seems to be generating the damn grid. I'll have to do some research.
  2. Thanks to this guy I now have a working algorithm written in JS that produces a whole solved sudoku board. I don't know if it's completely bug-free, but it seems to work. Now I gotta poke some holes in it.
  3. I can now generate sudoku boards. I have not a single clue whether they're correctly generated. (*Refer to Patch 6) I hope to Matsuri my spaghetti is correct. It's quite sloppy, it can't reliably delete every tile it wants to.
  4. 3 by 3 borders now display.
  5. It is 1:06 A.M. Do you know how difficult it is to write a Sudoku generator? I want to commit sudoku and it's not the kind I'm developing rn /j I need sleep holy hell. Generating the puzzle requires solving the puzzle. For every single space you take out. And if I want it to have any reasonable difficulty, I'll have to make a solver that only uses certain techniques. Which means coding those techniques. Grr. Should've just grabbed a normal generator somewhere.
  6. Bug in the code means they're probably unsolvable.
  7. Fixed. Hopefully. It looks like it generates exactly 50 holes (as specified) and the solution in the console seems to check out at first glance because I won't be bothered to check. I'll go play one round and go to bed.
  8. It's too difficult at 50 holes. I'd putting a setting to lower the number of holes, and code a smarter algorithm, but I've already borrowed too much of tomorrow's time and brain power. I'll just nerf the thing to like 40 and go. Y'all can deal with it. Probably.
  9. 40 holes is still too difficult. It's 2:46 A.M. I started solving at like 2:00. These patch notes are getting too long for Reddit. I'm moving them into the HTML and I'm out of here.
  10. I have made a hole count thingy. In the process, I have discovered that my program doesn't guarantee that there's only one solution.
  11. It is currently Sanji Juunihun.
  12. July 29. I made a github account just for this webpage. It's a lot comfier than putting up with JSFiddle, that's for sure. Both on my end and the users'.
  13. I forgot to mention I fixed the Sudoku board having more than 1 solution. I think. (Patch 18: WRONG) But now I have to limit the number of holes to 50 or else it takes a lot longer to poke more holes.
  14. July 30. It's 12:41 A.M. I should stop going past midnight honestly. But in any case, I've made a UI that lets you change the tiles. It doesn't have any logic yet, and it's hard to tell which tiles can be edited, but this is major progress.
  15. It looks quite a bit better now.
  16. 2:58 A.M. It works. You can play the game. LET'S GOOOOOOOOO
  17. i know kobo is supposed to be a rain shaman and all but what if i summon her and ask her to help with my css
  18. Remember Patch 13? No? Me neither. I just played a game with 40 holes and there were like 2 solutions where 2 Risu's and Iofi's could switch places. I don't have a screenshot unfortunately.
  19. Anyway enjoy the new bigger displays for each of the holomems in the tile view.